AI Insights · Timothy · October 2022
Top 5 Historical Games Performance in UAE for Q3 2022
In Q3 2022, historical games in the UAE saw varied performance in terms of revenue, downloads, and active users. Here’s a closer look at the top five apps.
In Q3 2022, historical games in the United Arab Emirates experienced diverse trends in revenue, downloads, and active user metrics. Below, we dive into the performance of the top five applications in this category. All data is sourced from Sensor Tower, where more insights can be found.
Rise of Kingdoms had notable revenue fluctuations throughout the quarter. The weekly revenue started at approximately $89K in late June, showing a dip and then a peak at around $100K in mid-September before settling at about $79K by the end of September. Weekly downloads saw a high of about 1.1K in mid-July but gradually declined to around 430 by the end of September. Active users also experienced a decline from 5.8K in late June to about 3.7K by the end of the quarter.
Rise of Castles: Fire and War experienced a significant dip in revenue from approximately $87K in mid-July to about $25K in early September, with a slight recovery to around $42K by the end of the quarter. Downloads peaked at around 903 in early September but fell to 283 by the end of the quarter. Weekly active users increased from 878 in late June to a peak of about 1.5K in early September before declining to 884 by the end of September.
Royal Match showed a relatively stable revenue pattern, starting at about $45K in late June and peaking at $56K in early July, finishing the quarter at around $44K. Downloads varied, peaking at approximately 4.5K in mid-September but ending at about 3.8K. Active users remained strong, with numbers fluctuating between 42.9K and 48.1K, ultimately ending the quarter at about 45K.
انتقام السلاطين showed a diverse revenue trend, starting at around $52K in late June, dipping to around $26K in mid-July, and peaking at about $64K by the end of September. Downloads remained relatively low, fluctuating between 139 and 228 throughout the quarter. Active users demonstrated a slight decline from 2.2K in late June to about 1.9K by the end of the quarter.
Guns of Glory: Lost Island had a varied revenue trend, starting at approximately $17K in late June and peaking at about $28K in mid-August, finishing the quarter at around $26K. Downloads fluctuated, peaking at around 535 in mid-September and ending at about 434. Active users showed a slight increase from 1.8K in late June to 2K in mid-September, ending the quarter at around 1.9K.
For more detailed insights and data, visit Sensor Tower.